About one-fourth of this content consisted of "lite" versions of Legacy areas and plotlines, but most was unique to Retro.ĭevan, as well as two original team members of the project, had been working solely on Retro for some time with the intent to pass it on later. With this news, the team plotted out three major expansions, as well as a few smaller ones, for the future. Following some coding magic, the development team was able to add a large amount of new content to the game despite having to essentially hack it to get updates done. Retro would see a few unsuccessful releases before its official release in September 2018. This project, as a whole, would be called FusionFall Universe.
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With the change of plans, FusionFall Legacy's focus shifted from being a private server for the original version of the game to a fully reimagined version of FusionFall, with Retro serving as a stopgap until Legacy's full release. Closed alpha testing for the new private server with the original client, FusionFall Retro, was set for late-January. In 2016, the FFL team revealed that, with some help, they were able to create a new server with the original FusionFall client as it was right before the Birthday Bash. Originally, Legacy aimed to start a private server with a rebuilt version of the game. After the petitions didn't lead to an official revival, more earnest attempts to start private servers came to light in 2015 with FusionFall Legacy (also headed by Baker) taking the lead. The most notable of these, Devan Baker's Project: Revive, was actually discussed with the Cartoon Network developers and rejected due to a rapidly decaying player count.